Card Apocalypse
4.58 · 27 chapters · updated Oct 5, 2024
ActionAdventureFantasy LitRPGMagicMale LeadPost ApocalypticProgressionUrban Fantasy
Why read this story?
- One of the highest rated stories in the catalogue.
- A shorter read at 27 chapters, easier to finish than a long series.
- A good fit if you enjoy LitRPG, Magic and Male Lead.
- Tharsult has 3 other stories listed here if you like their writing.
About this story
Noah was just an ex-army mechanic trying to get home to his pregnant girlfriend, ring in hand.
Then words flashed across the sky. The gods had decided. Earth was being combined with nine other worlds in a grand competition in which individuals must strive to rise in the new mega-world.
Oh, and the goal was for ninety percent of mortals to die before they rose again.
But not all is bad: Some chosen people will receive decks of Magical cards to help them along the way, to compete in The Great Game. Noah himself got a deck based on post-apocalyptic robots, spearheaded by a sarcastic junk golem.
Now Noah has to fight his way through ruined stretches of his native Kansas, as well as through magical forests and deadlands from worlds not his own to reach his girlfriend, Hope, in Night City. Along the way, he will meet all kinds of interesting or dangerous new things: creature cards that have personalities, a homicidal golem, an alchemist goblin-princess, remnants of human civilizations, outposts of a magical enslaving elf empire, and Night City--the post-apocalyptic remains of Kansas City overrun by vampires.
This is a CCG (Collectible Card Game) style LitRPG set in an apocalypse world. Expect real card game mechanics, but where deckbearers are on the field of combat.
Card Apocalypse is published on Royal Road. FicGems only lists the story's details and links to it; the chapters stay on the original site.